From the explanations so far, you might imagine it as a game with a high degree of difficulty. As you defeat your enemies from the air without interruption, your score will increase and you will feel the most exhilaration. Like Devil May Cry, the more you play stylishly, the higher the score multiplier. There is a great feeling of exhilaration when you jump at the moment you open the door and wipe out small fish from the air.Ĭharacteristic is the scoring system. However, the pace is solid, and there are many patterns in which the enemy attacks when opening the door, so I can prepare my mind properly. The game tempo is very fast, comparable to Quake 3. Conversely, it is important to keep using air sliding and wall kicking to extend the airtime, so busy play is required. Kicking a wall is especially convenient, and you can keep floating by keeping jumping from wall to wall. There are dash, sliding, aerial sliding, wall kick jump, hip drop, etc. The mobility of the player character is overwhelming.
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